Monday, April 22, 2013

Dreams

Let's start with a single statement of the obvious: dreams are weird. I think we can all agree on that one. I mean, half the time you're falling from an infinite height into an eternal abyss, the other half you're standing naked in your high school speech class, am I right?

Of course, that's a gross simplification. Emphasis possibly on gross. I mean, most people don't remember many of their dreams. I know I don't. I can count the dreams I recall from my 26 years of life on one hand. Now, one was when I was a kid and just kinda strange (features Droopy the Dog and the house from Casper the Friendly Ghost - please, don't ask; I was five).

One, and probably the most disappointing, was one of those half-awake dreams, and I recall vividly watching a brand new episode of Firefly, possibly from the second season. Unfortunately, there are no new episodes of Firefly, much less a season 2, and I couldn't remember what the plot was about after I got up. Still gets me a little sad thinking about it...

The other two, however, were more significant. Each one gave me a touch of insight into my relationship with my now wife. I won't go into any details here, but I remember each one as if I lived it, even in their strange details - one took place at UAH, but the building was the church I went to back home - and learned some important things that helped me not long afterwards.

So when, this morning, I woke up suddenly to my alarm, remembering only that I'd had a very vivid dream but not having any of the content, I was a tad frustrated. Because dreams are more than just strange visions of your subconcious (though they can be that at times). They are important ways you can learn more about the world you live in, and how you should relate to it.

Friday, April 19, 2013

Fiction Fridays: Book Review: Prospero Burns

So, yesterday I finished a second readthrough of Dan Abnett's book Prospero Burns, part of the Horus Heresy series of books from Black Library. Set in the background of the Warhammer 40k universe, these books delve into the rich history crafted for the game, expanding upon it and showing us how we got to the grim darkness that we know and love.

Prospero Burns is actually part of a duology, a companion book to Graham McNeill's A Thousand Sons. Both tell a single story from two different sides, that story being the Scouring of Prospero. Prospero is the homeworld of the Thousand Sons Legion, an Astartes force which is able, to a man, to manifest psychic powers to such an extent that people believe it to be sorcery. In A Thousand Sons, and in fact from the known facts of the Warhammer world, we know that they have indeed delved into true sorcery, especially their Primarch Magnus the Red. As such, they are censured by the Emperor, who forbids them from practicing their magics again, and when they break that pledge the Wolves of Fenris are unleashed upon them.

This half of the story is what is told in Prospero Burns. We learn about the Space Wolves Legion and how they operate as a force. The Heresy-era Wolves are incredibly different from their more modern counterparts. Where modern Space Wolves are seen as boisterous and amicable by the normal humans of the Imperium, the older force is an object of fear and terror to much of the fledgling Imperium, and even see themselves as the Emperor's Executioners. The fact that we get to see all of this through the human eyes of Kasper Hawser allows us to see the fear, but also we're allowed to get close to them and see the Rout, as they call themselves, at rest.

Abnett has always been most at home writing the 40k world through merely human eyes. Not to say that he can't write Astartes, but he has had quite a bit of experience writing the human perspective with his Gaunt's Ghosts series. This book is yet another example of how well he can write, as the main character goes through monumental changes through the book. As he becomes more and more a part of the Rout, we can see his mindset changing bit by bit, going from the aloof researcher he wanted to be at the start, to becoming the skald of Tra, a historian and storyteller to one of the Great Companies of the Rout and truly a member of them, even to the extent that the last portion of the book, which actually details the attack on Prospero itself, is told in first person as if he is telling the story to the company.

One of my favorite portions, and I will mention that there are going to be minor spoilers at this point, is how he used a single portion of text, repeated over and over, to great effect. Kasper's memories have been messed with, which is part of why he came to Fenris to study the Rout in the first place. Over much of the book, we see portions of his memory and life before he came to Fenris, but there is one memory that Kasper sees in his dreams. We see this memory multiple times, each time he wakes before it finishes, before he can turn around and see who is behind him. But each time is subtly different, until finally it features prominently in the last battle, though I won't add anymore for fear of great spoilers. Oh, and spoilers done.

All in all, Prospero Burns is a fantastic novel, and is a must for any fan of the Warhammer 40k setting. Like all good stories, it surprises us, not only with the plot points (some designed to mislead, especially those leading to the ending), but also with the exploration of who some of these organizations are. The Astartes are all shrouded in enigma for various reasons, and like much of the Horus Heresy series, this one is devoted to shedding some light upon these warriors we love to play with on the tabletop.

Thursday, April 18, 2013

Thankful Thursday: Books

I like to read.

Just so we're clear, that last sentence is an understatement on the same scale as "Space is kinda big." Just ask my wife, who has banned me from getting another bookcase for a while.

Now, we're living in the age of eReaders and tablets, letting us get our books in digital form, but personally, I'm not a big fan of them. Sure, they're great for portability, there are some pretty amazing things being done with reference material in eBooks because you can include cross-references and updates to books that you just can't get with a hard copy. But I want the hard copy. There is simply something about holding the book in your hand, the feel of the page, the words on paper rather than yet another screen. I spend a lot of time staring at computer screens, I'd rather not do so to read a book, too.

When I'm reading a good book in a quiet room, I'm rarely if ever thinking about the room I'm in. Instead, I'm far away and loving it. I have been a voracious reader for most of my life, from early elementary school on through today. I mean, I ran out of books to read for class in middle school and had to work with the librarian to make up tests for other books simply so I could complete my assignments.

Whether classic authors like Orwell or more modern authors like Butcher or Abnett, I've enjoyed all sorts of books, though I'll be the first to admit I lean heavily towards fantasy and science fiction. There have been days when a good book is all that got me through the day, and you'll hardly ever find me without something to read.

Books are amazing things, and I couldn't imagine what life would be like without them.

Wednesday, April 17, 2013

Thoughts and Impressions from the Tau Empire

First off: I posted a new video on YouTube! Called the Strategy Guide, it should be the first in a monthly series of videos trying to give tips to intermediate level tabletop players, learning to apply higher-order skills than just the basic rules. Go check it out, I did the voice over for it this month and even show up in a shot! Check it out if you've got five minutes.

Anyway, I finally got in a game with my new Tau, and have to say I was duly impressed with them when I finally got a few things down with them. Not everything worked as intended, though, and so we'll give the rundown here, in no particular order, of the things I have learned thus far.

  1. The Riptide has to be shepherded closely. Using the Ion Accelerator, I managed to kill precisely nothing with this model across the four turns of the game. Twice he burned himself with his own weapon, despite having to roll two 1's in a row to do that. The other two shots scattered so wildly that it was more than a little rediculous; fortunately, he didn't hit my own troops with those either. He obviously either needs to just fire the normal mode or switch to the burst cannon option, but more testing is required to see if the model is truly cursed.
  2. Markerlights are AMAZING when used in close concert with your men. I managed to destroy a Razorback, a combat squad and Ulrik the Slayer with only a few units because of markerlights boosting ballistic skill and the high rate of fire offered by burst cannons and Ethereal backed Fire Warriors (more on that in a minute). It's a touch tricky getting the order down right on how to fire all your markers, though, so I still need to work on my shooting order and target priority.
  3. Related to the markerlight note, the two flyers in this codex simply aren't worth it. They are nice little planes and have good abilities, but they compete for spots in the army with Pathfinders, which are the primary way to get markerlights in the army. Were there a way to make Pathfinders troops, we would likely see the flyers hit the table, but as it stands the opportunity cost is simply too high on them.
  4. Ethereals are fantastic for what they cost. 50 points nets you a 12" Ld 10 bubble to anchor your firing line with and confers Stubborn to the unit he's attached to, which are both nice abilities in and of themselves. However, he also has his Invocation of the Elements ability, which is simply amazing. I used it to good effect in this Relic game, allowing a Fire Warrior squad to move forward towards the objective, and then run and still snap fire (which my markerlights made back into normal or better shooting), getting to the objective first. Then as the eneemy closed in I could increase the output of my Fire Warriors by 50%, mopping up squads with relative ease. Definitely worth it.
I'm going to try and get a few more games in over the next couple of weeks, and we'll see if that backs up my assertions.

Friday, April 12, 2013

Thankful Friday: CAD modelling

Okay, first off: I don't have a good excuse for missing yesterday's post. I was sleepy and couldn't concentrate on the screen in the morning, and was watching severe weather in the afternoon and evening. But here we are, so we won't worry too much about it.

Anyway, this time I'm thankful for something a little more frivolous than previous posts. Y'see, with as many models as I build, you get to know which ones are good sculpts, and which ones are bad sculpts. A bad sculpt is painful to try and get together. The pieces don't fit quite right, they come from the manufacturer warped, or sometimes even with a pristine kit, the parts just don't do what they're designed to do.

Space Marine Land Speeder, I'm looking at you here.

However, the kit I built yesterday while watching that severe weather (don't judge me, I needed something to take my mind off it) was a joy to work with. The new Tau XV109 Riptide suit is an absolute dream. Each segment - lower legs, upper legs, upper and lower arms - was individual and poseable. All I had to do was snip a couple of small support studs - which the instructions themselves recommended to be cut if you wanted to pose it like I did - and I got this thing to look amazing.

Now, GW has been using a computer aided design or CAD tool for the past several years to help design their new models, and I think this kit exemplifies what can be done with them. It was just amazing, and I can't wait to take this giant model out onto the field.

Wednesday, April 10, 2013

Follow-up: Worry isn't worth it

So, yesterday I wrote a post about worry, and job interviews, and all that jazz. Well, first off, the Lord does work in His own ways and time, and I now have a new job! Was quite amazed and a little shocked at how fast it all happened, feels a little like a dream, but it really happened.

Which brings me to my point: all that worrying I did last week was for nothing. I was so worried that the other job would take me away from things I felt I needed to do, from things I wanted to do, and it turned out not to matter. I knew the other job would give me and Alicia more in the way of financial security, and it would have given me a little more downtime to recover, but the trade-off was just too great in my mind, which is what was making me fret over it.

But now, none of that is an issue. I truly believe the Lord was with me through it all. I was so much more confident during the interview itself, I actually didn't worry about it beforehand much. And I was hired literally less than an hour after the interview was over. I was just so blessed through the entire process that it had to be the Lord's hand involved.

So, the biggest point is: what did I learn? I learned that worry doesn't change anything, and when looks like my best option is horrible, there just may be a better one coming along the pipeline. Patience may be hard, but there's a reason why it's a virtue.

Tuesday, April 9, 2013

I Worry Too Much...

Does anyone else hate interviews? I know I do. I've got another one today that I think is for an even better job than last week's was. Does it have it's own issues? Of course, but I think it would be better for me long term.

But to come to the point: I worry about it. I chalk it up to the fact that I think too much. Whenever something comes up, I always analyze it, try and figure out possible outcomes and how it could affect how I live my life, those around me, what have you. And, as is possibly inevitable, those scenarios are usually decently grim.

I try and be a positive person. I let the bad things roll off my shoulders whenever possible. But when I'm coming up to a big decision point - like a job interview - all I'm able to do is think and ponder and worry about it.

And that really, really bites.

Yesterday, I posted Proverbs 12:25 on my Facebook page: "Worry weighs a person down; an encouraging word cheers a person up." Two days before, I posted a very similar passage from Luke 12. You'd think that, with all the Bible has to say about worry - in a word: don't - I'd be able to move past it. And I'm trying to, I really am.

But for now, all I can do is pray that what should be will be, and try and turn my mind off for a while. So glad that I have absolutely no downtime at my current job... wait a minute... ;)

Time to work on some more Tau lists...